Thursday, 16 February 2012
Friday, 10 February 2012
Wednesday, 8 February 2012
Render before the stupid pond messes everything up
Monday, 6 February 2012
Sound and Music notes for R&D
Diegetic - in the world of the story
Non-diegtetic - outside this world
Displaced diegetic - spatially or temporally shifted
Synchronous - sound source in frame
Non-synchronous - outside frame
Parallel - supports the main narrative action
Contrapuntal - contradicts it
Spatial - defines diegetic space
Temporal - defines diegetic time
Bridges - links scenes
Punctuation - defines diegetic time
Predictive - affirms reality of diegetic world
Emphatic - accentuates or creates narrative tension
Predictive - foreshadows narrative action
Synchresis - sounds appears as natural, in sync with action
Acousmastic - sound heard without seeing source
Subjective and objective internal sound - mental or physical interior of character
Active off screen sound - something is happening off screen
Passive off screen sound - creates an environment or atmosphere for what we see
Emphatic music - music expresses directly the feelings of the scene
Anemphatic music - music exhibits indifference to scene taking place and so intensifies emotion
Rick Altman - Sound is unlikely to be single, discrete, uniform, undimensional. It is more likely to be multiple, complex, heterogeneous, three-dimensional.
Theo van Leeuwen - Sounds are dialogic, they interact. With sound, different things can happen at the same time. Sounds can clash or harmonise.
Non-diegtetic - outside this world
Displaced diegetic - spatially or temporally shifted
Synchronous - sound source in frame
Non-synchronous - outside frame
Parallel - supports the main narrative action
Contrapuntal - contradicts it
Spatial - defines diegetic space
Temporal - defines diegetic time
Bridges - links scenes
Punctuation - defines diegetic time
Predictive - affirms reality of diegetic world
Emphatic - accentuates or creates narrative tension
Predictive - foreshadows narrative action
Synchresis - sounds appears as natural, in sync with action
Acousmastic - sound heard without seeing source
Subjective and objective internal sound - mental or physical interior of character
Active off screen sound - something is happening off screen
Passive off screen sound - creates an environment or atmosphere for what we see
Emphatic music - music expresses directly the feelings of the scene
Anemphatic music - music exhibits indifference to scene taking place and so intensifies emotion
Rick Altman - Sound is unlikely to be single, discrete, uniform, undimensional. It is more likely to be multiple, complex, heterogeneous, three-dimensional.
Theo van Leeuwen - Sounds are dialogic, they interact. With sound, different things can happen at the same time. Sounds can clash or harmonise.
nCloths aren't crazy after all!
Depth Map shadows are the cause of the jagged edges! Need to fix the eyes at some point but for now, this is done and fine. God rewards people that finish, not those that finish perfectly.
Saturday, 4 February 2012
Blur Practise
Using gaussian blur in after effects to create depth of field.
Thursday, 2 February 2012
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